Saturday, 28 March 2009

Some animation tests for uni...


  1. not bad, but most experimental animation is either easy as hell or time consuming. To really understand the underlying principles of animation, you should begin to look into character animation, and follow that through at least until run cycles- then you will have a good idea of the fundamentals, and can move off from there.

    Try out some of the most basic animation tools here, notably the bouncing ball, the walk, the run, double bounce, and the sneak:

  2. Amazing so far <3 Love the multiplying blobs, ehehee.